Oathmaking: Beyond the Three Oaths in Mythic Bastionland
In my current, sort of weird "one shot" of Mythic Bastionland, I situated the Three Oaths as the central tension within the limited setting. All the major characters exhibit or foil or make demands of an Oath, and this puts the players' Knights in conflicts with the other two of them. Even when I ran Mythic Bastionland longer form, I found each Knight's relationship with the Three Oaths (how they interpreted them, how they weighed their importance, if the order they were sworn mattered, if being a Knight meant anything more than them alone) to be the most interesting source of drama. And it, so far, has worked really really well. Mythic Bastionland is already a fantastic game for randomly getting a character and discovering who they are; I think this has just given a really good reference point to support it. So that's been great. What I did not expect, though, is everyone would start making new Oaths all over the place. I think at an average of once per session,...