Local Heresies (or how there is no one religion)

Local Heresies

 When running Outcast Silver Raiders, I found I wanted to make the world feel more real AND strange at the same time. Simultaneously, I began to do a bit of research into the medieval world (more than my interest in fantasy tabletop RPGs had already led me to do, that is) and in fact our world in general and came across a lot of information about religion at the time. One thing in particular that stuck out with me is the idea that there is no such thing as a "normal" Christian. Yes, even today we might be aware that Christianity is divided into sects and denominations and that in the past, many traditions were born out of local customs during conversion to Christianity itself, but even beyond that, people practice religion as it applies to them and think of it as the way everyone does. If this sounds at all odd or strange, well, good, that is the goal, but let's see if we can ground it in reality too. 
 
A good example, I think, is a widespread belief and practice in the church grim, which involves burying a dog to oversee the welfare and protection of a church graveyard. In England, at least, this seems to have stemmed from the idea that the first person buried in a new churchyard would have their soul trapped and have to guard against the Devil. Firstly, this breaks the entire covenant of man with God, that he might be judged fit for Heaven or Hell when he dies (though depends on denomination whether they believe in particular judgement or just a final one). Second, it proposes that man alone can stand against the powers of the Devil, and not through the power of God but by his own spirit!
 
The point here is that religion is an active, ongoing thing, not a perfect, static collection of texts that never changes and is perfectly followed. It's an ongoing conversation with your neighbors about what connects and protects you, and despite our world being so global, it still is not a unified thing.
 
With all that being said, this is a fantasy game, and not everything here did or maybe even could really happen, and some are certainly more strange and unusual than others. The intention was not to turn every village or hamlet into a den of cultists and a hook for adventure, but to make each place feel a bit odd, so that it never quite feels like home.  Some, of course, might still encourage your players to interrupt or put a stop to these heresies, or in other cases take part! Whether or not they work, in such cases, is entirely up to you. 
 
For anyone hoping to use this for a more traditional, non-Earth fantasy game (or even one that just doesn't take place in a Christian country!) it'll take a bit more work to adjust. I'll most likely make a generic one at some point for my own use and post here, but I encourage you to customize it for your own table.
 
Below I will give an example of how I might use these tables to spark inspiration, rather than as a direction revelation of details.

Local Heresy Table

d66 Local Heresy
11 Additional god (roll on god table)
12 Different Aspect of God (roll on god table)
13 Local Saint (roll on saint table)
14 Local Holiday (roll on holiday table)
15 Sacrifice X to Y (roll on Sacrifice table)
16 Sacrifice Y to X (roll on Sacrifice table)
21 Unusual religious decoration (roll on charms and decorations table)
22 Sacred animal (roll on animal table)
23 Diabolical animal (roll on animal table)
24 Charm (roll on charms and decorations table)
25 Unusual Prayer
26 Shibboleth
31 Burn effigies
32 Different rest day (roll a d6)
33 Deviated depiction of God
34 Job considered holy
35 Role considered holy
36 Locally permissible spell
41 Sacred costumes (Use the table for god forms)
42 Unusual sacred space
43 Ancestor worship
44 Sacred site
45 Sacred bond
46 Different religious leadership
51 Sermons in a different language
52 Unusual purification ritual
53 Missing ubiquitous holy figure/part of the trinity
54 Sacred immodesty
55 One Sin and Virtue are swapped
56 Put demons to housework
61 Believe the end times are nigh
62 Locally permissible to be named Jesus
63 Believe the original sin is descendance from Cain
64 Believe the Bible is entirely literal
65 Believe the Bible is entirely metaphorical
66 Believe that God is real but has forsaken humanity

God Table

Either an additional deity or a different aspect of an existing one. Roll once and read across or roll twice and combine the results.

d6 Form Domain
1 Antlered/Horned Forest
2 Female/Different Gender River/Body of Water
3 Multi-Faced Truth
4 Fanged Flesh
5 Feathered Sky
6 Dead The Afterlife

Saint Table

A local Saint, not worshipped anywhere else. The table includes what a Saint is known for locally and what they are known for elsewhere. Either roll once and read across or roll twice and combine the results.

d6 Known Locally For Known Elsewhere for
1 Slaying a Demon Murder
2 Returning a lost relic to the town Thievery
3 Founding the town/building important building Conquest
4 Healing the sick Witchcraft
5 Martyrdom Heresy
6 Ascending to Heaven This Saint is unknown elsewhere

Charms and Decorations Table

Decorations are placed for all sorts of reasons and places. They should go over doorways, on mantles, and on walls, in places where you might expect crosses. Lucky horseshoes hung over doorways are a great example of a heresy.

It's possible to roll on this and read across, or roll twice and mix and match, but sometimes it's enough to roll once and replace something else.

Another good table for charms is the X column of the sacrifice table, though there is overlap.

d6 Decoration Placement Worn
1 Coin Offerings to a home altar Woven into hair
2 Idol/Scripture On walls On clothing
3 Weapons/Tools Above doorways Carried
4 Amputation/Blood Under pillows It's the lack that is the charm
5 Hair/Fur By the hearth As a ring
6 Animal Outside/Garden/Boundary As an amulet

Sacrifice Table

When using this table, either roll once and read across or roll twice and combine the results. For different results, try rolling on the decorations table as a stand in for either X or Y.

d10 X Y
1 Children Animals
2 Animals Weapons
3 Bones Caves
4 Incense Altars
5 Dice Fire
6 Music Sky
7 Food/Alcohol Forests
8 Time Strangers
9 Flowers Saints
10 Valuables/Currency Birds

Animal Tables

d6 Type of Animal
1 Livestock
2 Companion
3 Game
4 Predator
5 Unusual
6 Individual, roll again

Livestock Table

These are animals that are raised for meat, produce a material for food or industry, serve for labor, or more than one of the above.

d8 Livestock
1 Donkey
2 Sheep
3 Cattle
4 Pig
5 Fowl
6 Goat
7 Bee
8 Horse

Companion Table

These are animals that serve a specific purpose and the owner might usually have a strong connection to them.

d4 Companion
1 Hound
2 Horse
3 Hawk/Falcon
4 Cat

Horse Table

When rolling on the horse table, consider rolling a d3 and only use the upper or lower results, depending on whether it was for rolled for livestock or for hunting.

d6 Horse
1 Nag
2 Workhorse
3 Rounsey
4 Palifrey
5 Courser
6 Destrier

Game Table

These are animals hunted for food or sport or both.

d12 Game
1 Songbird
2 Beaver
3 Hare
4 Hart
5 Ermine
6 Squirrel
7 Boar
8 Fish
9 Poultry
10 Otter
11 Fox
12 Unicorn

Predator Table

These are creatures that might be perceived as directly harmful or threats to humans.

d4 Predator
1 Wolf
2 Bear
3 Lynx
4 Adder

Unusual Table

Unusual animals that don't quite fit into other categories

d6 Unusual Animal
1 Whale
2 Vermin
3 Snail/Slug
4 Frog
5 Badger
6 Carrion Bird

Vermin Table

Pests, things that cause problems

d6 Vermin
1 Rat
2 Spider
3 Wasp
4 Fly
5 Mouse
6 Parasitic Worm

Spell Table

When using this table, either roll once and read across or roll twice and combine the results.
For additional spell ideas, consider rolling on the sacrifice table for components or catalysts.

d6 Spell Type Spell Component
1 Hex Lead Tablet
2 Protection Scripture
3 Divination Bones
4 Healing Herbs
5 Love/Fertility Hair
6 Luck Money

Shibboleth Table

d4 Shibboleth Example
1 Different order of gesture Crossing oneself in reverse
2 Different concluding word Replacing Amen with Let it be so
3 Different accepted canon Andrew, not Peter, is the first apostle (or the other way around)
4 Different greeting Greet with a kiss on the cheek

Holiday Table

Roll a d12 to determine what month the festival is in. Roll on the table to determine what the festival is celebrating or honoring.

d6 Subject of Holiday
1 harvest fields
2 local forest
3 local body of water
4 moon
5 sun
6 appeasement of evil

Sins and Virtues Table

The seven deadly sins and their virtues have been included, paired, for your convenience. Blasphemy and Faith have been included as well, to round out the table and may produce a very strange and unique heresy.

d8 Sin Virtue
1 Pride Humility
2 Greed Charity
3 Lust Chastity
4 Envy Kindness
5 Gluttony Temperance
6 Wrath Patience
7 Sloth Diligence
8 Blasphemy Faith

Sacred Jobs and Roles Table

d6 Job Role
1 Farmer Family Member
2 Soldier Youngest
3 Carpenter Oldest
4 Baker Initiate
5 Merchant Outcast
6 Thief Stranger

Sacred Bond Table

d6 Bond
1 Twins
2 Same sex pair
3 With animal
4 To church
5 To authority
6 To have no bonds at all

Sacred Space/Site Table

d6 Space Site
1 Eaves Tree
2 Stables Rock
3 Doorways Body of water
4 Gardens Grave
5 Hearths Cave
6 Beds Ruin

Religious Leadership Table

d6 Leadership Figure
1 Different Pope
2 King
3 A local youth
4 Sacred job is also religious leader
5 Sacred role is also religious leader
6 No leadership accepted, all are equal under God

Sermon Language Table

You can pick just about any language for this, but if rolling helps, here are some neat ones. For a more reasonable table, replace 2, 3, and maybe 4 with the local language.

d6 Language
1 Locally spoken language
2 French
3 German
4 Hebrew
5 Greek
6 Nothing is spoken at all

Purification Ritual

Roll once and read across or roll twice and mix results.

d6 Purification Method
1 Moonlight Nudity
2 Water Submersion
3 Fire Dance
4 Stone Screaming
5 Weapon/Tool Sacrifice
6 Blood Anoint


Example case: I'm looking to create a local heresy for a small village or hamlet my players might run into while exploring the northern part of the map. I roll 2d6, one as the tens and the other as the ones, on the main table to discover what strange practices they might have out here. The result is a 2 and a 4, so I check the 24 row on the table: Charm. Decorations and sacrifices from the X column make for good charms, but I'll just use Decorations this time, though I could use flip a coin to pick or just go for the more unusual with the sacrifice table. I roll another 6, getting a result of Animals. Charms are worn, and the 6 row has "as an amulet", which to me says something either like a lucky rabbit's foot (which could also be relevant for "Amputation" and "as an amulet") or a figure of an animal worn for some purpose, but I personally prefer to roll another die to create a weirder result, especially if I'm prepping ahead of time. The second die is a 1, which is "woven into hair". I could do something really strange, like weaving insects into hair (maybe those stuck in sap or amber!) but I like rolling dice so I'll roll further on the animal table and see what I get. I roll a 6! So it's an individual animal, and I'll roll again to determine. I could have rolled a d5 but I roll a d6 and get 6 again (annoying) but maybe that'll be good for inspiration later. I roll again and get a 5, Unusual. On this table, I get a 4, Frog. Immediately I have weird ideas for this. What if what is being put into hair is frog eggs. Otherwise, my thought might be frog legs (good for strong legs yourself), but since it's an individual frog, I think that eggs makes more sense. I don't think "woven" in this case is as literal, so I think the charm might be crushing the eggs and rubbing the result into hair, then rinsing it out. One thing missing from a table like this is what benefit this would provide, but I don't think a random result would be as useful. In this case, I think of frog's croaking, which calls singing to mind, but that's not necessary something as helpful. Instead, it might be done as a charm for beauty or attracting someone in particular, since croaking is done with the purpose of mating for frogs. Hair is also generally a signifier of beauty, especially if you are able to take care of it and show it off. I'll also need to create a little more detail about this singular frog (immediately, I'm thinking it's a giant, and maybe has some other strange heretical practices involved with it), but I'm not worried about that right now.

To show how the same result can produce different heresies, I've given this example to another game master, and they suggested it as charm against pregnancy(!!!) due to crushing eggs, and the hair in this case being pubic hair. As well, they immediately thought of a mummified frog, and combining those two things together, I think that a desiccated, mummified frog that still produces eggs feels miraculous enough to inspire heresy! In both cases, do these frogs reproduce without a male? Inspiring a Virgin Mary parallel to really up the strange and miraculous factor.

 If something particularly interesting strikes you about your own rolls, I'd love to hear it. 






















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